The US online storytelling subsidiary of China’s COL Digital Publishing Group announces gamification techniques for user-generated content.
Three winning university students and three instructors are honored by a new Black Stories program from Macmillan Learning.
In a Frankfurter Buchmesse ARTS+ session, publisher Antoine Tanguay introduces his interactive storytelling project and why he believes publishers need to adapt to ‘changing cultural needs.’
An interest in ‘how women reframe stories in a feminist framework’ and more was part of the discussion in a Market Focus Indonesia panel at the London Book Fair earlier this month.
Taking stock as the new year comes in, Copyright Clearance Center’s ‘Beyond the Book’ podcast series has a trio of 2018 look-back episodes on tap.
At the daylong FutureBook Live conference in London, one session tried to envision ides of publishing’s future beyond book-based models.
Sponsored Article: Crazy Maple Studio illustrates a new evolution of reading, ‘Chapters: Interactive Stories,’ using reader-choice gamification.
Moving beyond written stories, Wattpad launches its Raccoon video app in the US. The app aims to connect with a generation of YouTube storytellers.
‘The readers feel the book was written to them,’ says one of two authors of ‘postcard books’ in Denmark, books ‘sent from somewhere unknown,’
Several speakers at last week’s StoryDrive China conference reminded us that storytelling on a local level can be just as impactful as going global.