Video Game Storytelling: High Art or Artless?

In Discussion by Edward Nawotka

By Edward Nawotka In today’s lead story Tom Bissell discusses the sophistication and stupidity of video game storytelling. He argues that is a sui generis medium, one that plays by and makes up its own rules and doesn’t need to adhere to the conventions of literary craft. What do you think? Is video game storytelling a high art, something all …

The Sophistication and Stupidity of Video Game Storytelling

In Digital by Edward Nawotka

By Edward Nawotka There’s been plenty of news coming out of this week’s E3 video game convention, not the least of which is that game designers will now be moving into 3D. Unfortunately, not matter how stunning and innovative a video game’s visuals get, much less effort seems to be going into the actual stories in the games themselves. “Other …

RH makes Video Games and Nintendo Works with Classics

In News by Erin L. Cox

By Erin L. Cox After last week’s Publishing Perspectives story about Nintendo releasing “100 Classic Books” in June, it seems funny to have Random House announce that they are now in the development of video games of their own. I’d say it’s a touch of “Freaky Friday,” but maybe this is the future of publishing companies, to work with all forms of …

French Classics à la Nintendo (With a Little Help from Gallimard)

In Europe by Olivia Snaije

By Olivia Snaije PARIS: On March 5th, Nintendo France will release its 100 Classic Book Collection in a deal with publisher Gallimard, becoming the third country after Japan in 2007 and the UK in 2008 to make literary classics available to read on its DS portable games consoles. Gallimard’s 25,000 title-strong backlist catalog includes a great majority of France’s best …

Go to Hell! Dante’s Inferno Turned Into a Videogame

In What's the Buzz by Edward Nawotka

By Edward Nawotka Yes, it’s true…Entertainment Arts has turned Dante’s Inferno into a video game — it’s available for your PSP, X-Box and Playstation 3. Oh. My. God. And the tagline is, natch “Go to Hell!” National Public Radio in the United States has an interview with the game’s creator. Wired has a review and also offers ten more literary classics it …

What Can Book Publishing Learn from Online Gaming?

In Feature Articles by Liz Bury

By Liz Bury What can book publishers learn from online games developers? More than you might think. Book publishers consider a book’s ability to evoke emotions in the reader as one of its special qualities. Games publishers think along the same lines. Book publishers value books for the way they transport the reader to another world, enabling them to inhabit another life. …

How to Turn Video Gamers into Readers (Millions at a Time)

In Feature Articles by Siobhan O'Leary

By Siobhan O’Leary BERLIN: It might seem counterintuitive for a video game company to set up shop in a bookstore, but as we reported last month, Nintendo Germany has now established its own 40 sq. meter “shop within a shop” in the Mayersche Buchhandlung in Cologne. They have been selling consoles at the bookstore (and at German book chain Hugendubel) …