At the London Book Fair last week experts in video games development shared their insight on how writers can break into the lucrative and growing industry.
Many writers would like to try their hand at writing for the video games. Here are a few top tips on how to get started.
Publishing Perspectives’s latest column for the Italy’s Giornale della Libreria covers the frontline battlegrounds in publishing, from print vs. digital, to books vs. videogames.
Ed Nawotka reflects on the pace of innovation in media, and whether book publishers should continue on their path to create more apps and digital products.
Storydrive Frankfurt speaker Cory King describes how his ambitious game Clandestine: Anomaly aims to define augmented reality storytelling.
StoryDrive Frankfurt speaker Drew Davidson believes that technology enables new ways to share stories, but the experience is ultimately about the quality of the story.
Ideas not technology should lead story development in the digital age, says multiplatform creator Matt Costello, a featured speaker at next week’s StoryDrive China conference.
From Brazil: Luis Fernando Verissimo is the sole Brazilian fiction writer on the January bestseller lists; Livro e Game is turning classics into educational video games.
The recent Bookseller’s Children’s Conference had some good news – sales are up – on top of plenty of good advice. Here’s our sampling and survey of the scene.
The enormous popularity of freemium fiction attracts over 40% of Chinese internet users each month, writes Helen Sun of Publishing Technology.