With more than 240,000 titles, the South African ed-tech company Snapplify is working with communications provider Econet to make ebooks available to more African readers.
‘The creative team had to learn to speak tech,’ but Germany’s oolipo now is close to releasing its tools for user-generated content development.
Rakuten Kobo will use Shelfie’s tech to identify reader preferences for recommendations and to offer ebook editions of print books owned by users.
The 2016 KIM-Studie shows German children aged 6 to 13 utilizing media mostly in mobile channels, with gaming figuring prominently, reading less so.
Mobile storytelling platform oolipo has released its iOS mobile app along with 12 original, multimedia series. ‘Creative storytellers’ and Android to follow.
Spain’s Elisa Yuste talks us through leading concepts and directions in apps for kids and young adults in the coming year, including more apps for ‘Android kids.’
Mobile phones have unused storytelling potential, says oolipo founder Ryan David Mullins, and he wants readers and content creators to further explore this.
As innovative as publishers may want to be, how do we evaluate market response to ‘Julian Fellowes’s Belgravia’ with so few apps as apt comparisons?
Papego is an app currently drawing attention in Germany from readers, publishers, and booksellers because it allows a reader an easy way to keep reading digitally or in print.
Zhejiang University Press has events at BIBF this week, as Japan’s Toto Serkan looks at Japan’s mobile gaming market, and Scotland’s Society of Young Publishers weighs the industry’s interest in new skills.