Storydrive Frankfurt speaker Cory King describes how his ambitious game Clandestine: Anomaly aims to define augmented reality storytelling.
Several new high profile interactive fiction titles have been released so far this year, suggesting that publishers and readers may finally be ready for the medium.
Edward Nawotka looks at the cross-polination that comes from the StoryDrive and SPARKS conferences at The Frankfurt Book Fair with film, gaming, and books.
Starting in 2012 Penguin will publish books based on ‘islands’ from the wildly popular Poptropica game site.
Gabe Zicherman explains that most people don’t buy books for a love of reading, but to be transported to another reality — something gamification can deliver.
Gamification asks readers to solve problems, find clues, and achieve goals, but what happens to the reader who fails at these tasks?
Charlie Hoey and Peter Smith took 9 months to develop the Great Gatsby as a game. The literary mashup became a phenomenon and has 177,000 likes on Facebook.
By Hannah Johnson It’s not news to anyone that the rights business is expanding all the time. Technology has enabled more people and companies to create more content faster than ever before. According to Britta Friedrich, Director of Creative Industries for the Frankfurt Book Fair, these technological developments are giving rise to new points of convergence among the publishing, games …
Using games to promote brands is increasingly commonplace. Learning some gaming “best practices” can help you avoid amateurish pitfalls and will reward you accordingly. By Hannah Johnson Over the past year or so, gamification (also called game mechanics, serious games, and funware) has become a mainstream technique that marketers rely on to drive more traffic to their websites, to increase …
By Daniel Kalder Lorna Evans is Cross Media Producer for video game developer Ubisoft, and also helps the UK games industry find new business opportunities with books, TV and film. She has worked on some of the UK’s biggest games titles, including Tomb Raider and Resident Evil and is passionate about the need for increased cooperation between media. “Sometimes when …