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Tag Archive

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“It’s Collaborative Now,” says Egmont UK of Game Development

In Feature Articles by Mark PiesingMay 7, 2014

Stephanie Gauld, Digital Publisher at Egmont UK believes the culture gap between publishers and games developers can be bridged, though misconceptions persist.

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Publishers and Games Developers Face Culture Clash

In Digital by Mark PiesingMay 7, 2014

Publishers and game developers come from different worlds and cultures, with one games developer describing the working relationship as ‘a nightmare.’

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How Writers Can Work with Games Developers

In English Language by Mark PiesingApril 16, 2014

At the London Book Fair last week experts in video games development shared their insight on how writers can break into the lucrative and growing industry.

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Using the “World Itself as a Storytelling Canvas”

In Feature Articles by Guest ContributorSeptember 30, 2013

Storydrive Frankfurt speaker Cory King describes how his ambitious game Clandestine: Anomaly aims to define augmented reality storytelling.

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Is Interactive Fiction Finally Reaching Critical Mass?

In Feature Articles by Mark PiesingMay 17, 2013

Several new high profile interactive fiction titles have been released so far this year, suggesting that publishers and readers may finally be ready for the medium.

StoryDrive Conference and SPARKS Push “Storytelling” to the Max

In Frankfurt 2011 by Edward NawotkaOctober 12, 2011

Edward Nawotka looks at the cross-polination that comes from the StoryDrive and SPARKS conferences at The Frankfurt Book Fair with film, gaming, and books.

As Poptropica Hits 75m Users, Penguin Plans Print Spinoff

In Children's by Dennis AbramsSeptember 22, 2011

Starting in 2012 Penguin will publish books based on ‘islands’ from the wildly popular Poptropica game site.

Ready Reader One: Why Gamification is Key to Publishing’s Future

In Digital by Daniel KalderSeptember 19, 2011

Gabe Zicherman explains that most people don’t buy books for a love of reading, but to be transported to another reality — something gamification can deliver.

Does Gamification Turn Readers Into Winners and Losers?

In Discussion by Edward NawotkaSeptember 19, 2011

Gamification asks readers to solve problems, find clues, and achieve goals, but what happens to the reader who fails at these tasks?

The 8-Bit Literary Platform: Turning The Great Gatsby Into A Video Game

In Digital, Frankfurt 2011 by Daniel KalderSeptember 13, 2011

Charlie Hoey and Peter Smith took 9 months to develop the Great Gatsby as a game. The literary mashup became a phenomenon and has 177,000 likes on Facebook.

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