Minecraft, Angry Birds, ‘Valérian et Laureline,’ and many more high-visibility properties are spotlighted in a daylong focus at Frankfurt on cross-media development.
Zhejiang University Press has events at BIBF this week, as Japan’s Toto Serkan looks at Japan’s mobile gaming market, and Scotland’s Society of Young Publishers weighs the industry’s interest in new skills.
Gamescon Cologne and the Frankfurt Book Fair invited rights pros from book publishing, video games and others to meet and discuss rights and licensing.
Ken Follett discusses how his novel, Pillars of the Earth, is being turned into a video game by German publisher Bastei Luebbe and Daedalic Entertainment.
The children’s book market has grown 44% in the last decade. Why? Because, as Nielsen’s Children’s Book Summit detailed, kids and teens still read — a lot.
Stephanie Gauld, Digital Publisher at Egmont UK believes the culture gap between publishers and games developers can be bridged, though misconceptions persist.
Publishers and game developers come from different worlds and cultures, with one games developer describing the working relationship as ‘a nightmare.’
At the London Book Fair last week experts in video games development shared their insight on how writers can break into the lucrative and growing industry.
Storydrive Frankfurt speaker Cory King describes how his ambitious game Clandestine: Anomaly aims to define augmented reality storytelling.
Several new high profile interactive fiction titles have been released so far this year, suggesting that publishers and readers may finally be ready for the medium.
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