Video Game Storytelling: High Art or Artless?

In Discussion by Edward Nawotka

nintendo n64 controller

By Edward Nawotka

In today’s lead story Tom Bissell discusses the sophistication and stupidity of video game storytelling. He argues that is a sui generis medium, one that plays by and makes up its own rules and doesn’t need to adhere to the conventions of literary craft. What do you think? Is video game storytelling a high art, something all on its own, or something more akin to derivative Hollywood B-roll?

Let us know what you think in the comments and tell us what you’re playing now.

About the Author

Edward Nawotka

A widely published critic and essayist, Edward Nawotka serves as a speaker, educator and consultant for institutions and businesses involved in the global publishing and content industries. He was also editor-in-chief of Publishing Perspectives since the launch of the publication in 2009 until January 2016.