In the ARTS+ area of the Frankfurt Book Fair, artificial intelligence and virtual reality collided with arts and culture to explore new ways of doing business and providing engaging experiences.
After 15 years in R&D in the AR and VR space, SnapLearn is headed for Frankfurt with a royalty-sharing business model and virtual reality for books.
From the Irish Times: Singapore hosted 150 writers, academics and students of Irish literature at the International Association for the Study of Irish Literatures conference.
Director Graham Sack and producer Jennifer 8. Lee collaborated with The New York Times on a short virtual reality film based on ‘Lincoln in the Bardo.’
Three German companies, another from Belgium and one from the UK will pitch video game projects to specialists later this month at GamesCon in Cologne.
Andy Hunter plays a trio of roles in today’s publishing culture. Before his participation in our Rights Conference on Monday (June 13), he talks to us about the impetus for all three ventures: ‘to bring attention to, and advocate for, literary writing.’
Embracing young people’s pleasure in technology, the Sharjah leadership experiments with a VR presentation of literature for children, based on the the life of the UAE’s founder.
The time has passed when ereaders make headlines at CES. Today, when it comes to publishing, the show highlights virtual reality and education technology.
In our edtech gift guide, Publishing Perspectives serves up an enticing selection of educational gifts for children young and old.
AR&Co, an Indonesian startup led by Peter Shearer Setiawan, is bringing augmented reality to books, starting with the Bible.