Browsing by topic: video games

Tapping Into the Minecraft Audience to Market Books

Karl Olsberg

Hybrid German author Karl Olsberg describes how he leveraged the huge audience of Minecraft fans to sell a series of novels based on the game.

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Paid to Translate Play: The Ins and Outs of Video Game Localization

Matt Alt

Matt Alt explains how as video games evolved from simple amusements into a cinematic storytelling medium, translation became integral to the process.

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“It’s Collaborative Now,” says Egmont UK of Game Development

Stephanie Gauld of Egmont UK is sanguine about the relationship between publishers and games developers.

Stephanie Gauld, Digital Publisher at Egmont UK believes the culture gap between publishers and games developers can be bridged, though misconceptions persist.

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Publishers and Games Developers Face Culture Clash

Rob Barnes, Creative Director of the UK's Project Factory, says that publishers

Publishers and game developers come from different worlds and cultures, with one games developer describing the working relationship as ‘a nightmare.’

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How Writers Can Work with Games Developers

Bedlam Brookmyre

At the London Book Fair last week experts in video games development shared their insight on how writers can break into the lucrative and growing industry.

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Want to Write for Video Games? 7 Top Tips

Video Games

Many writers would like to try their hand at writing for the video games. Here are a few top tips on how to get started.

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PP for Italy’s Giornale della Libreria: Publishing’s Front Lines

Screen Shot 2013-12-17 at 4.00.55 PM

Publishing Perspectives’s latest column for the Italy’s Giornale della Libreria covers the frontline battlegrounds in publishing, from print vs. digital, to books vs. videogames.

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Editorial: How Far Are We Prepared to Go?

grand theft auto v

Ed Nawotka reflects on the pace of innovation in media, and whether book publishers should continue on their path to create more apps and digital products.

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Using the “World Itself as a Storytelling Canvas”

Corey King

Storydrive Frankfurt speaker Cory King describes how his ambitious game Clandestine: Anomaly aims to define augmented reality storytelling.

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Storydrive Speaker Drew Davidson on Augmented Reality Storytelling

Drew Davidson

StoryDrive Frankfurt speaker Drew Davidson believes that technology enables new ways to share stories, but the experience is ultimately about the quality of the story.

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