Hybrid German author Karl Olsberg describes how he leveraged the huge audience of Minecraft fans to sell a series of novels based on the game.
Matt Alt explains how as video games evolved from simple amusements into a cinematic storytelling medium, translation became integral to the process.
Stephanie Gauld, Digital Publisher at Egmont UK believes the culture gap between publishers and games developers can be bridged, though misconceptions persist.
Publishers and game developers come from different worlds and cultures, with one games developer describing the working relationship as ‘a nightmare.’
At the London Book Fair last week experts in video games development shared their insight on how writers can break into the lucrative and growing industry.
Many writers would like to try their hand at writing for the video games. Here are a few top tips on how to get started.
Publishing Perspectives’s latest column for the Italy’s Giornale della Libreria covers the frontline battlegrounds in publishing, from print vs. digital, to books vs. videogames.
Ed Nawotka reflects on the pace of innovation in media, and whether book publishers should continue on their path to create more apps and digital products.
Storydrive Frankfurt speaker Cory King describes how his ambitious game Clandestine: Anomaly aims to define augmented reality storytelling.
StoryDrive Frankfurt speaker Drew Davidson believes that technology enables new ways to share stories, but the experience is ultimately about the quality of the story.