*+-Hybrid German author Karl Olsberg describes how he leveraged the huge audience of Minecraft fans to sell a series of novels based on the game.
*+-Matt Alt explains how as video games evolved from simple amusements into a cinematic storytelling medium, translation became integral to the process.
*+-Stephanie Gauld, Digital Publisher at Egmont UK believes the culture gap between publishers and games developers can be bridged, though misconceptions persist.
*+-Publishers and game developers come from different worlds and cultures, with one games developer describing the working relationship as ‘a nightmare.’
*+-At the London Book Fair last week experts in video games development shared their insight on how writers can break into the lucrative and growing industry.
*+-Many writers would like to try their hand at writing for the video games. Here are a few top tips on how to get started.
*+-Publishing Perspectives’s latest column for the Italy’s Giornale della Libreria covers the frontline battlegrounds in publishing, from print vs. digital, to books vs. videogames.
*+-Ed Nawotka reflects on the pace of innovation in media, and whether book publishers should continue on their path to create more apps and digital products.
*+-Storydrive Frankfurt speaker Cory King describes how his ambitious game Clandestine: Anomaly aims to define augmented reality storytelling.
*+-StoryDrive Frankfurt speaker Drew Davidson believes that technology enables new ways to share stories, but the experience is ultimately about the quality of the story.