Browsing by topic: transmedia

Are Transmedia Stories Better Suited to Kids than Adults?

story book

Partaking fully in a transmedia story demands full attention from participants. Is it sensible to ask overextended adults to try? Or is it best left to kids?

Posted in Discussion | Also tagged , | Comments closed

Glimpsing the Future from the Past at the LA Times Festival of Books

Technologies of History

Looking through the prism of the past offers a way to peer into the future of books, according to the panelists of Future Books: Media in the Digital Age.

Posted in What's the Buzz | Also tagged , , , , | Comments closed

Can Experimentation Help Print Compete with Digital?

Few print publishers have attempted interesting experiments that go beyond the mere bound book. This is a lost opportunity.

Posted in Discussion | Also tagged , , , , | Comments closed

What’s Your Transmedia Content Strategy?

Have you experimented with transmedia? Was it a success or failure? Share your stories, experiences and ideas with us.

Posted in Discussion | Also tagged , , | Comments closed

Transmedia: A New World of Opportunity for Authors and Publishers

miniature

This series on digital publishing is sponsored by Digital Book World, January 23-25, 2012. Enter discount code PUBPER12 at checkout to save $200 off the  … 

Posted in Digital | Also tagged , , , | Comments closed

YA Author Patrick Carman on Rewiring the Book

Patrick Carman

Young adult author Patrick Carman on innovating storytelling and the book format for teen readers

Posted in Children's | Also tagged , , | Comments closed

StoryDrive Conference and SPARKS Push “Storytelling” to the Max

Edward Nawotka looks at the cross-polination that comes from the StoryDrive and SPARKS conferences at The Frankfurt Book Fair with film, gaming, and books.

Posted in Frankfurt 2011 | Also tagged , , , , , , , | Comments closed

Ready Reader One: Why Gamification is Key to Publishing’s Future

Gabe Zicherman explains that most people don’t buy books for a love of reading, but to be transported to another reality — something gamification can deliver.

Posted in Digital | Also tagged , , , , , , , | Comments closed

Does Gamification Turn Readers Into Winners and Losers?

Gamification asks readers to solve problems, find clues, and achieve goals, but what happens to the reader who fails at these tasks?

Posted in Discussion | Also tagged , , , , | Comments closed

The 8-Bit Literary Platform: Turning The Great Gatsby Into A Video Game

Charlie Hoey and Peter Smith took 9 months to develop the Great Gatsby as a game. The literary mashup became a phenomenon and has 177,000 likes on Facebook.

Posted in Digital, Frankfurt 2011 | Also tagged , , , , , , , , | Comments closed