Digital storytelling offers a unique opportunity to convey the urgency of a crisis and cross cultures, as demonstrated by the project Weareangry.net.
Publishing consultant Bruce Harris sees numerous opportunities for publisher to use augmented reality, which he calls ‘a true amalgamation of digital and print.’
Following on the success of The 39 Clues, Infinity Ring and Spirit Animals, Scholastic is launching its latest multi-platform series for kids: Tombquest.
A number of Flemish children’s book publishers have launched cooperations with other creative media industries to create apps, games and storytelling experiences.
Forward-looking Flemish publishers and bookseller organization, Boek.be, offers the book industry opportunities to collaboration with creative media industries, at home and abroad.
It’s dangerous just to see content as a data file to be exploited or enhanced, argues Lean Forward’s Tom Dolan, a top media guru from the UK.
Germany’s Rowohlt and Das Wilde Dutzend (The Wild Dozen) embody the latest thinking in transmedia storytelling, one is re-imagining the thriller and the other, fairy tales.
Storydrive Frankfurt speaker Cory King describes how his ambitious game Clandestine: Anomaly aims to define augmented reality storytelling.
Random House has launched new magazines aimed at exploring worlds created by their authors. First up: Margaret Atwood and George R.R. Martin.
StoryDrive Frankfurt speaker Drew Davidson believes that technology enables new ways to share stories, but the experience is ultimately about the quality of the story.