
Looking through the prism of the past offers a way to peer into the future of books, according to the panelists of Future Books: Media in the Digital Age.

Looking through the prism of the past offers a way to peer into the future of books, according to the panelists of Future Books: Media in the Digital Age.
Few print publishers have attempted interesting experiments that go beyond the mere bound book. This is a lost opportunity.
Have you experimented with transmedia? Was it a success or failure? Share your stories, experiences and ideas with us.
Edward Nawotka looks at the cross-polination that comes from the StoryDrive and SPARKS conferences at The Frankfurt Book Fair with film, gaming, and books.
Gabe Zicherman explains that most people don’t buy books for a love of reading, but to be transported to another reality — something gamification can deliver.
Gamification asks readers to solve problems, find clues, and achieve goals, but what happens to the reader who fails at these tasks?
Charlie Hoey and Peter Smith took 9 months to develop the Great Gatsby as a game. The literary mashup became a phenomenon and has 177,000 likes on Facebook.
Are Transmedia Stories Better Suited to Kids than Adults?
Partaking fully in a transmedia story demands full attention from participants. Is it sensible to ask overextended adults to try? Or is it best left to kids?