Ed Nawotka reflects on the pace of innovation in media, and whether book publishers should continue on their path to create more apps and digital products.
Storydrive Frankfurt speaker Cory King describes how his ambitious game Clandestine: Anomaly aims to define augmented reality storytelling.
StoryDrive Frankfurt speaker Drew Davidson believes that technology enables new ways to share stories, but the experience is ultimately about the quality of the story.
Author Kate Pullinger attended the 2013 MIX Making Day at the Bath Spa University, where participants experimented with a hybrid of new technology and old-fashioned storytelling.
Following up on Kate Pullinger’s report on the 2013 MIX Making Day, Porter Anderson looks at Craig Mod’s new way of saying Hi: narrative mapping.
Surveying the ebook discussions at BookExpo America, it’s clear that despite their popularity, ebooks still lack their own category of breakthrough storytelling experiences.
Several new high profile interactive fiction titles have been released so far this year, suggesting that publishers and readers may finally be ready for the medium.
Ben Gwalchamai, co-creator of Fabler—an interactive storytelling platform that responds to physical movement—discusses his project, as supported by a Writing Platform Bursary.
Like Twitter, the GIF compresses a narrative to terse story or convey an emotion, and they are being put to creative use by writers, publishers and institutions.
Author and professor Jonathan Gottschall talks about why a compelling narrative is critical, not just for fiction, but for communication and connections of all kinds.