At the London Book Fair last week experts in video games development shared their insight on how writers can break into the lucrative and growing industry.
Browsing by topic: games
Storydrive Frankfurt speaker Cory King describes how his ambitious game Clandestine: Anomaly aims to define augmented reality storytelling.
Several new high profile interactive fiction titles have been released so far this year, suggesting that publishers and readers may finally be ready for the medium.
Edward Nawotka looks at the cross-polination that comes from the StoryDrive and SPARKS conferences at The Frankfurt Book Fair with film, gaming, and books.
Starting in 2012 Penguin will publish books based on ‘islands’ from the wildly popular Poptropica game site.
Gabe Zicherman explains that most people don’t buy books for a love of reading, but to be transported to another reality — something gamification can deliver.
Gamification asks readers to solve problems, find clues, and achieve goals, but what happens to the reader who fails at these tasks?
Charlie Hoey and Peter Smith took 9 months to develop the Great Gatsby as a game. The literary mashup became a phenomenon and has 177,000 likes on Facebook.
By Hannah Johnson It’s not news to anyone that the rights business is expanding all the time. Technology has enabled more people and companies to […]
Using games to promote brands is increasingly commonplace. Learning some gaming “best practices” can help you avoid amateurish pitfalls and will reward you accordingly. By […]