*+-The children’s book market has grown 44% in the last decade. Why? Because, as Nielsen’s Children’s Book Summit detailed, kids and teens still read — a lot.
*+-Stephanie Gauld, Digital Publisher at Egmont UK believes the culture gap between publishers and games developers can be bridged, though misconceptions persist.
*+-Publishers and game developers come from different worlds and cultures, with one games developer describing the working relationship as ‘a nightmare.’
*+-At the London Book Fair last week experts in video games development shared their insight on how writers can break into the lucrative and growing industry.
*+-Storydrive Frankfurt speaker Cory King describes how his ambitious game Clandestine: Anomaly aims to define augmented reality storytelling.
*+-Several new high profile interactive fiction titles have been released so far this year, suggesting that publishers and readers may finally be ready for the medium.
*+-Edward Nawotka looks at the cross-polination that comes from the StoryDrive and SPARKS conferences at The Frankfurt Book Fair with film, gaming, and books.
*+-Starting in 2012 Penguin will publish books based on ‘islands’ from the wildly popular Poptropica game site.
*+-Gabe Zicherman explains that most people don’t buy books for a love of reading, but to be transported to another reality — something gamification can deliver.
*+-Gamification asks readers to solve problems, find clues, and achieve goals, but what happens to the reader who fails at these tasks?
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