The children’s book market has grown 44% in the last decade. Why? Because, as Nielsen’s Children’s Book Summit detailed, kids and teens still read — a lot.
Stephanie Gauld, Digital Publisher at Egmont UK believes the culture gap between publishers and games developers can be bridged, though misconceptions persist.
Publishers and game developers come from different worlds and cultures, with one games developer describing the working relationship as ‘a nightmare.’
At the London Book Fair last week experts in video games development shared their insight on how writers can break into the lucrative and growing industry.
Storydrive Frankfurt speaker Cory King describes how his ambitious game Clandestine: Anomaly aims to define augmented reality storytelling.
Several new high profile interactive fiction titles have been released so far this year, suggesting that publishers and readers may finally be ready for the medium.
Edward Nawotka looks at the cross-polination that comes from the StoryDrive and SPARKS conferences at The Frankfurt Book Fair with film, gaming, and books.
Starting in 2012 Penguin will publish books based on ‘islands’ from the wildly popular Poptropica game site.
Gabe Zicherman explains that most people don’t buy books for a love of reading, but to be transported to another reality — something gamification can deliver.
Gamification asks readers to solve problems, find clues, and achieve goals, but what happens to the reader who fails at these tasks?
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